![]() On top of this, there are other gameplay elements added such as enemies being able to get a headshot on you. There are so many new weapons here it nearly doubles the arsenal. These weapons are just as memorable and awesome as the first games. New weapons include the unsilenced 9mm, H-11 sub-machine gun, silenced HK-5, UA12 auto-shotgun, hand taser, flashlight, teargas launcher, and more. In the first level, the game introduces new weapons and gameplay elements such as being able to leap gaps. The game picks up right where the last game left off when Gabe crash landing in the Colorado Rockies. You play as both Gabriel Logan and Lian Xing as you are fugitives of the US government and are still fighting The Agency so get back the data discs that store the Syphon Filter data. Syphon Filter 2 isn’t just an expansion, despite playing and looking exactly like the first game, as there is a greater and more expanded story, more weapons, new levels, and it’s also a couple of hours longer than the first game coming on two discs. The only really enjoyable part of the game was the final mission as it felt like a classic Syphon Filter level and the satisfying conclusion to the story for this chapter. I also didn’t care for the multiplayer this time around and the added mini-games which are just trial runs aren’t that fun either. Even these weapons are hard to come by and you’re left with the same weapons used in the previous two games. The MARS, Spyder, AUG3000 (that can see through walls), and that’s about it. ![]() There are no new gameplay elements added this time around, just new weapons. ![]() I feel like 18 months wasn’t enough time to develop this game and create the fun clever levels and enemy placements that made the series so popular. Another mission as Gabe has him running around a boat to plant explosives which is incredibly boring and one level is so short it only has four enemies in it. Many times I died because I couldn’t switch between enemies fast enough. The increased enemy count just doesn’t work with the game’s auto lock-on system. I frequently ran out of ammo and had to exploit the game by resorting to headshots when I didn’t have to. There aren’t really any required stealth missions anymore and too many enemies are thrown at you at once as well as a mix of low ammo resources. Another issue the game suffers from is too much action.
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